Integrating Technology into Youth Settings

Internet - Social Media 

Facilitator:

Adill Hadi

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Dates: 12 - 14 November 2018

Location: Dubai

Participation Fees: $1,790

Background  Outcomes  Who Should Attend Fees

Background 

In this program, you will explore current uses of technology by youth and how that engagement influences their own development and the world around them. You will also identify the opportunities and dangers that are associated with new technologies. Participants will demonstrate how new technologies can be designed and incorporated into youth programming to promote positive youth development.

Outcomes 

When you successfully complete this program, you should be able to:

  • Explain how the type and extent of youth usage of technology affects tier development.
  • Identify the risks and benefits of technology to youth programs and create a plan for technology use in their programs.
  • Describe the various models that are used to structure technology-based interventions for youth.
  • Apply one of these models to a practical situation in a youth-relevant setting.
  • Demonstrate the ability to design an activity or intervention that incorporates technology to promote positive youth development.

Who Should Attend

  • Youth workers in government departments, corporates and NGOs.
  • Young leaders.
  • Student activities coordinators.
  • School and University teachers.

Fees

Course Fees is $1,790 USD includes:

  • Course Enrollment
  • Training Materials
  • Certificates
  • Coffee Breaks

*Fees Don't Cover Air Tickets and Accommodation.

Curriculum

Day 1

Overviews of Youth and Technology

App generation review

Youth and Adolescent Ownership and Use of New Media

The Impact of Social Media on Youth, Adolescents, and Families

A Silicon Valley School That Doesn’t Compute!

 

Models of Integrating Technology into Youth Settings

The Use of Technology to Promote the Multicultural Development of Youth

Internet use and developmental tasks

Positive Technology Development

The Potential of Games for Learning

Day 2

Technology in Youth Programs

E Mentoring

Digital Media

 

Using Technology to Promote Positive Youth Development

Youth-Driven Social Media Campaign to Promote STI and HIV Testing Among Adolescents

Adaptive Game for Reducing Aggressive Behavior

Text-Messaging Interventions to Promote Healthy Behaviors in Adolescents

Day 3

The Dangers and Policies around Technology Use

Use of Electronic Devices and Social Media in Youth Camps

Understanding the Role of Technology in Adolescent Dating and Dating Violence

The Multiple Dimensions of Video Game Effects on Youth

Social media use in adult–youth relationships

How Clear Missions Guide Electronic Technology Policies